|
Tournament Rules:
Rock Band Rules
Call of Duty 4 Rules
Halo 3 Rules
Guitar Hero 3 Rules
Smash Bros Brawl Rules
Guilty Gear XX Core Rules
- This tournament will be played on the
Arcade version of Guilty Gear XX Core
- Each Round will be best out of 3
Matches
- Tournament will be Double
Eliminations
- Finals will be best out of 5 Matches
Street Fighter 3rd Strike Rules
- This tournament will be played on the
Arcade version of Street Fighter 3rd Strike
- Each Round will be best out of 3
Matches
- Tournament will be Double
Eliminations
- Finals will be best out of 5 Matches
Guitar Hero Aerosmith Rules
All players must be registered before the
tournament begins, late entries will not be allowed.
Personal game equipment may not be used. All games will be played on Xbox 360 systems and controllers
provided by GameStop. Tournament
officials will have the final say on all disputes. This event is structured for fun and although it may become
competitive, there will be no explicit trash talking, intimidations,
or taunting. Any player/team determined to be doing so will first be
warned and if it continues, they will be removed from the event. Spectators are encouraged to watch, coach, cheer, and
interact with the players during any ranked match, but there should be
no interference with either of the players or within the gaming
stations. Players, coaches, and spectators are expected to act in the
nature of good sportsmanship at all times.
The
Guitar Hero Aerosmith tournament will consist of a Double
Elimination head-2-head bracket.
All entrants will be allowed to play, no one will be turned
down. The entrants will
be randomly filled into the brackets, and any holes in the brackets
will be filled with a “bye”.
Should there be over 40 entrants, an initial “qualifier
round” may be used at the discretion of tournament officials. Specific
game-play rules are shown below:
Head-2-Head
Bracket:
-
The bracket is going to be either 64/96/128 players depending on the
number of entrants
-
This tournament will be double-elimination.
-
There will be one (1) song per round
-
The finals and semi-finals will be a best 2 our of 3 games (based on
winning each song, not total score)
-
All matches will be played in “Pro Face Off” mode so both players
get the same notes
-
All players will use the same song and difficulty based on the round
Dragon Ball Z Burstlimit
- This tournament will be played on the
Xbox 360 version of Dragon Ball Z Burstlimit
- Each Round will be best out of 3
Matches
- Tournament will be Double
Eliminations
- Finals will be best out of 5 Matches
Soul Calibur
IV
- This tournament will be played on the
Xbox 360 version of Soul Calibur IV
- Each Round will be best out of 3
Matches
- Tournament will be Double
Eliminations
- Finals will be best out of 5 Matches
Rock Band Rules
- This tournament will be played on the
Xbox360 version of Rock Band.
- The FFC/Gamestop will provide guitars
for bands to use. They will be Guitar Hero guitars. You
may bring your own guitars according to regulations below.
- Gameplay will be head to head lead
guitar matches played in the Score Duel mode.
- Players will be randomly placed on
the bracket
- First Round
- The first round will consist of
best 2-out-of-3 matches
- Whoever is higher score on 2
songs advances, the other player is out of the tournament
- All first round songs will be
played on MEDIUM DIFFICULTY
- The songs will be:
- 1. Mississippi Queen
(Mountain)
- 2. Maps (Yeah Yeah Yeahs)
- 3. (if necessary) Orange
Crush (R.E.M.)
- All subsequent Rounds Before
Semi-Finals
- A single song duel, highest score
advances & lower score is out of the tournament
- The songs by round will be:
- Round 2: Learn to Fly (Foo
Fighters) MEDIUM DIFFICULTY
- Round 3: Epic (Faith No More)
HARD DIFFICULTY
- Round 4: Wanted Dead or Alive
(Bon Jovi) HARD DIFFICULTY
- (if necessary) Round 5: Dead
on Arrival (Fall Out Boy) EXPERT DIFFICULTY
- (if necessary) Round 6: Next
to You (The Police) EXPERT DIFFICULTY
- (if necessary) Round 7:
Cherub Rock (Smashing Pumpkins) EXPERT DIFFICULTY
Semi-Finals (top 4) and Finals (top
2)
- The semi-finals and finals will
consist of best 2-out-of-3 matches
- Whoever is higher score on 2
songs advances, the other player is out of the tournament
- All Semi-Finals and Finals songs
will be played on EXPERT DIFFICULTY
- Each player will choose one song
and both players will compete in a score duel
- If each player has won one
song, then a third tie-breaker song will be played
- Semi-Finals tie breaker:
Green Grass & High Tides (The Outlaws)
- Finals tie breaker: Run to
the Hills (Iron Maiden)
- Instrument Regulations
- Guitarists/Bassists
- Guitarists/bassists may bring
their own guitars.
- Any Xbox360 guitar is allowed:
Xplorer, Les Paul, Fender.
- Modded guitars are NOT allowed.
NO homemade star power buttons/pedals.
Call of Duty
4 Rules
- Call of Duty 4 Free-For-All
Tournament (FFA) will follow a
single elimination knockout format
- Call of Duty 4 Rules for 2 V 2 will
be explained on day of tournament
- Players will be drawn at random into
groups of 4 to compete in the free for all.
- Xbox 360™ consoles will be provided
by GameStop for tournament matches. Players may not use their own
Xbox 360™ consoles in the tournament and may not use the
tournament Xbox 360™ consoles to practice.
- Players may provide their own wired
Xbox 360™ controller for match play. No controllers with wireless
or turbo capabilities or programmable buttons will be allowed inside
the tournament area. Installation and functionality of such devices
are the sole responsibility of the player. No software or storage
device is allowed to be brought into the tournament area.
- Any form of cheating, including but
not limited to intentional disconnects, server crashing, etc., will
result in immediate disqualification of the competitor. Any
competitor or team accidentally utilizing ANY exploit or bug in a
map or game will forfeit that game. Competitors are responsible for
their actions in regards to known map or game bugs/exploits.
Any competitor or team attempting to use ANY exploit in a map is immediately disqualified and may be removed from the event. If
you have a question regarding a particular tactic, ask a tournament
official prior to the match.
- In the case of a TV or Xbox 360
malfunctions, the game will be restarted if less than 5 minutes has
passed. If more than 5 minutes has elapsed then the tournament
referee will make an informed decision based on the scores at the
time of disconnection.
- All matches will be four (4) player
FFA rounds of 1x1x1x1
- The top 2 players advance to the next
round
- The #3 and #4 players are eliminated from
the tournament
- Tiebreakers will be determined in the
following order: Points, Kills, Deaths.
- The semi-finals will be played over 2
consecutive rounds. The top 2 players from each semi-final
will advance.
- The final will be played over 3
consecutive rounds. The player with the overall highest # kills
individually from the final will be declared the FFC/GameStop Call
of Duty 4 Champion!
Map Rotation:
- City Streets, Crash, Pipeline, Blacklot, Strike, Crossfire
Options:
- Time Limit: 10 Minutes
- Score Limit: Unlimited
- Spectating: Disabled
- Wave Spawn Delay: None
- Force Respawn: Enabled
- Radar always On: No
Player Options:
- Number of Lives: Unlimited
- Respawn Delay: 5 sec
- Max Health: Normal
- Health Regen: Normal
- Allow Killcam: Disabled
- Allow Sprint: Enabled
Gameplay Options:
- Headshots Only: Disabled
- Allow Perks: Disabled
- Allow Air Support: Disabled
- Old School Mode: Disabled
- Hardcore Mode: Disabled
- Weapon Resrictions: No Grenade Launchers
- The classes that you can select are default. To view these classes
on your XBOX 360, put in Call of Duty 4, select multiplayer then
select system link and create a game. You may not use memory
cards with customized Call of Duty 4 profiles.
Halo 3 Rules
- Halo 3 Free-For-All
Tournament (FFA) will follow a
single elimination knockout format
- Players will be drawn at random into
groups of 4 to compete in the free for all.
- All players must register at the FFC
on the day of the tournament before the tournament begins, late
entries will not be allowed. All games will be
played on Xbox 360 systems. Tournament
officials will have the final say on all disputes. This
event is structured for fun and although it may become competitive,
there will be no explicit trash talking, intimidations, or taunting.
Any player/team determined to be doing so will first be warned and
if it continues, they will be removed from the event. Spectators
are encouraged to watch, coach, cheer, and interact with the players
during any ranked match, but there should be no interference with
either of the players or within the gaming stations. Players,
coaches, and spectators are expected to act in the nature of good
sportsmanship at all times.
- Players may provide their own wired
Xbox 360™ controller for match play. No controllers with wireless
or turbo capabilities or programmable buttons will be allowed inside
the tournament area. Installation and functionality of such devices
are the sole responsibility of the player. No software or storage
device is allowed to be brought into the tournament area.
- In the case of a TV or Xbox 360
malfunctions, the game will be restarted if less than 5 minutes has
passed. If more than 5 minutes has elapsed then the tournament
referee will make an informed decision based on the scores at the
time of disconnection.
- Game mode settings
- Mode will be Slayer
- No teams
- Shields ON, Radar ON, Default weapon
setup
- All rounds to 20 kills with a 10 minute
time limit
- All matches will be four (4) player
FFA rounds of 1x1x1x1
- The top 2 players advance to the next
round
- The #3 and #4 players are eliminated from
the tournament
- Ties broken by number of deaths, with a 3
kill deathmatch to settle death count ties if the tie is between #2
and #3
- The semi-finals will be played over 2
consecutive rounds. The top 2 players from each semi-final
will advance.
- The final will be played over 3
consecutive rounds. The player with the overall highest # kills individually from the final will be declared the
FFC/GameStop Halo 3 Champion!
- Maps will be determined by round (see
below)
- Round 1: Last Resort
- Round 2: Narrows
- Round 3: The Pit
- Round 4: Epitaph
- Round 5: Guardian
- Round 6: Construct
- Round 7 on: (maps repeat)
Guitar Hero
III Rules
All players must be registered before the
tournament begins, late entries will not be allowed.
Personal game equipment may not be used. All games will be played on Xbox 360 systems and controllers
provided by GameStop. Tournament
officials will have the final say on all disputes. This event is structured for fun and although it may become
competitive, there will be no explicit trash talking, intimidations, or
taunting. Any player/team determined to be doing so will first be warned
and if it continues, they will be removed from the event. Spectators are encouraged to watch, coach, cheer, and
interact with the players during any ranked match, but there should be
no interference with either of the players or within the gaming
stations. Players, coaches, and spectators are expected to act in the
nature of good sportsmanship at all times.
The
Guitar Hero III tournament will consist of a single-elimination
head-2-head bracket. All
entrants will be allowed to play, no one will be turned down.
The entrants will be randomly filled into the brackets, and any
holes in the brackets will be filled with a “bye”.
Should there be over 100 entrants, an initial “qualifier
round” may be used at the discretion of tournament officials. Specific
game-play rules are shown below:
Head-2-Head
Bracket:
-
The bracket is going to be either 64/96/128 players depending on the
number of entrants
-
This tournament will be single-elimination, if you lose you are out
-
There will be one (1) song per round
-
The finals and semi-finals will be a best 2 our of 3 games (based on
winning each song, not total score)
-
All matches will be played in “Pro Face Off” mode so both players
get the same notes
-
All players will use the same song and difficulty based on the round
-
The songs/difficulty will be as follows:
Round
1: Mississippi Queen - Medium
Round
2: When You Were Young - Hard
Round
3: Ruby - Hard
Round
4: My Name Is Jonas - Hard
Round
5: Monsters - Hard
Round
6 (if necessary): Cherub Rock - Expert
Round
7 (if necessary): tba
Round
8 (if necessary): tba
Round
9 (if necessary): tba
Semi-Finals:
Mauvais Garçon, 3’s & 7’s, Knights of Cydonia - (all on Expert)
Finals: Through The Fire & Flames, The Devil Went
Down To Georgia, Raining Blood - (all on Expert)
Smash
Bros Brawl Tourney
- All matches will be three stocks,
eight minute time limit
- Each set will be best 2 out of 3,
with winners, Losers and Grand Finals being best out of 5
- Double Elimination Bracket
- Double Blind picks available by
request
- Each player may ban one stage
before the set begins. That stage is banned for random and
counterpicking.
- Counterpicks: Loser chooses stage,
winner chooses character, loser chooses character
- Tactics that excessively stall out
a match are banned, and will be considered on a case-by-case basis
- Bring your own controller, all
standard controller setups are allowed (no turbo/modded
controllers)
- No items
- Ties are broken by remaining lives,
then %. If both criteria are tied, then the sudden death
match will be played out.
- First stage is random from teh
NEurtral stages listed below.
- Each player is allowed to reset the
random stage once; this forces a new random stage to be
picked. If the new stage has been previously reset by either
player during the same set, that stage is reset again. (random
stage reset)
- The loser of the first match will
announce a new stage to play on for the next game.
- The winner will then be allowed to
switch characters, followed by the loser. Apply the same
logic for the third match (and 4th/5th if applicable). if there is
one (Advanced slob picks).
- No stage may be used twice in a
single set if the counter-picking player has already won on that
stage, unless the opponent agrees to use the stage again.
(Dave's Stupid Rule).
- Double Blind character pick can be
called at anytime before the first game of a set starts, and only
apply to the first game.
- Each person (or team) may choose on
counter-pick stage to be disabled for the entire set at the START
OF THE SET, after characters have been chosen but before the
random stage has been picked. You may not ban neutral
stages.
- Counter mods, clitches (IC Freeze
Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a
match (wall-bombing, rising pound), are banned.
- For doubles: Team Attack will be
ON, life stealing allowed.
- Wobbling is not banned.
- Best 2/3 double elimination
- 3 stocks, 5 minute time limit
- Gamecube or classic controller used
only. NO wiimote/numchuk due to sync problems holding up the
tournament.
- ALL MELEE STAGE RULES APPLY AS WELL
- Any form of cheating, including but
not limited to intentional disconnects, server crashing, etc.,
will result in immediate disqualification of the competitor.
Any competitor or team accidentally utilizing ANY exploit or bug
in a map or game will forfeit that game. Competitors are
responsible for their actions in regards to known map or game
bugs/exploits. Any competitor or team attempting to use ANY
exploit in a map shall be immediately disqualified and may be
removed from the event. If you have a question regarding a
particular tactic, ask a tournament official prior to the match.
- In the case of a TV or Wii
malfunctions, the game will be restarted if less than 5 minutes
has passed. If more than 5 minutes has elapsed then the tournament
referee will make an informed decision based on the scores at the
time of disconnection.
Stages
- Neutrals:
- Battlefield
- Final Destination
- Yoshi's Island
- Lylat Cruise
- Smashville
- Counterpicks:
- Luigi's Mansion
- Delfino Plaza
- Castle Siege
- Great Sea
- Frigate Orpheon
- Battleship Halberd
- Skyworld
- Green Hill Zone
- Banned:
- Mushroomy Kingdom
- Mario Circuit
- Bridge of Eldin
- Rumble Falls
- Norfair
- Pokemon Stadium 2
- Port Town
- Wario Ware
- Distant Planet
- New Pork City
- The Summit
- Pictochat
- Shadow Moses Island
- Donkey Kong Arcade
- Spear Pillar
- Mario Bros.
- Flat Zone 2
- Electroplankton
|